One of the greatest challenges of using video games in the college classroom is one of access. Games and the technology required to play them can be expensive, but issues … Continue reading Press Start: Bringing AAA Games into the Classroom
Where video games and education come together in a variety of topics.
Now that I have some certainty of what I will be teaching this fall, I’m trying to sort through how I might shape those courses. What follows is my attempt … Continue reading Thoughts: Fall Course Prep
Emily is Away Too (2017) is a celebratory return to the early 2000s and a walk through that tumultuous period when teenagers are expected to transition into adulthood. This indie project, developed … Continue reading Indie Spot! | Emily is Away Too
…human intelligence and creativity, today more than ever, are tied to connecting—synchronizing—people, tools, texts, digital and social media, virtual spaces, and real spaces in the right ways, in ways that … Continue reading Thoughts on James Paul Gee
Minecraft is a game that has received a lot of attention for its use as an educational tool. The game has mostly been used in K-12 classrooms, but there are … Continue reading Press Start: Minecraft in the College Composition Classroom
Today I’m going to talk about the use of the word good, specifically when referring to video games. One trend I have noticed during my time studying video games and … Continue reading What We Play and Study: “Good” Games & Education