One of the greatest challenges of using video games in the college classroom is one of access. Games and the technology required to play them can be expensive, but issues … Continue reading Press Start: Bringing AAA Games into the Classroom
A series of posts aimed at helping educators (and all others interested) with using video games for educational means.
One way that I took game design concepts and integrated them into my game-based composition course was through a quest-line system for assignments. Students in my course had the option … Continue reading Press Start: Quest-lines & Assignments in a Composition Class
During the fall 2015 semester, I taught four composition courses at a local university. I decided to focus on discourse communities for one major writing assignment in my two sophomore-level … Continue reading Press Start: Twitch as a Discourse Community
For this post I have decided to try my hand at tackling an issue that has no clear answer and that is often hotly contested. I am going to be … Continue reading Press Start: Video Games and “Literary” Value
What do video games have to offer writers? This is an important question that educators should ask when considering the implementation of video games as texts in the composition classroom. … Continue reading Press Start: Video Games in the Composition Classroom
Despite being associated with such words as “aggression,” “violence,” and “sexism,” video games have found their way into elementary, secondary, and even college classrooms (for many good reasons). Some games are certainly … Continue reading Press Start: Playing Video Games to Learn