Welcome to Part 4 of my “First Steps” project which focuses on restrictions, guidance, and freedom in the initial moments of open world games. You may find it helpful to visit … Continue reading First Steps: Freedom in the Open World (Part 4)
“Whenever we proceed from the known into the unknown we may hope to understand, but we may have to learn at the same time a new meaning of the word … Continue reading First Steps: Freedom in the Open World (Part 1)
This year was a genuine joy for me in regards to gaming. I played some great indies, enjoyed some stellar open-world RPGs, tried a JRPG for the first time, and … Continue reading Favorite Video Games of 2017
While playing Destiny 2 off and on last week, it occurred to me just how much I appreciate a well-designed game map. In general, I admire a variety of map … Continue reading Map Appreciation
With the release of Horizon Zero Dawn and Mass Effect Andromeda (ME: A), March was a busy month for gaming. I’ve been playing ME:A since it released and have been … Continue reading Narrative Pull & Engagement: Horizon & Mass Effect: Andromeda
“Damn wind. Never cared for being pushed around.”
The above words, spoken by Aloy, perfectly register the impetus for the PlayStation exclusive Horizon Zero Dawn. To break Horizon down into a simple narrative would read as follows: in a world shared by humans and machines, a young outcast seeks her origins and the identity of her mother, ultimately getting caught up in the politics of various tribes while discovering the darkness that led to the world’s current state.